CYBERSMART - Premiere screening of #GameOn - 16 October 2014 Stream 3 - 13:30
Provider: DART Connections
Provider: Australian Communications and Media Authority - Cybersmart
Presenter: Kellie Britnell
Date: 16 October 2014
Start Time: 13:30
End Time: 2:00pm
Duration: 30 minutes
Closing Date: Bookings Close 23-Oct-14
Availability: DEC and Non-DEC
DEC Positions: 15
Non-DEC Positions: 5
KLA Syllabus: Primary,Secondary
KLA Stage/s: Stage 3,Stage 4,Teachers
KLA Year/s: Year 5,Year 7
Key Learning Area/s:
KLA Keyword/s: Cybersafety, cyberbullying, downloads, selfies, passwords, internet, social media, mobile phones, social media, privacy, online balance, gaming,
Event Overview: The session will be in support of the Thursday 16 October launch of the latest Cybersmart video resource #GameOn.
In the week prior to the virtual excursion, schools will be provided with a (non-public) link so that students can watch the full 25 min #GameOn video.
The30 min interactive virtual excursion will then explore the key #GameOn topics of cyberbullying and excessive gaming.
Classroom activities will be available for teachers to downloadand focus on safe social networking, selfies and online balance.
The #GameOn trailer can now be viewed athttp://www.cybersmart.gov.au/gameon
Additional Booking Instructions: The session runs for 30 minutes.
Please dial in 10 minutes prior to the session start time.
For Non-DEC schools, please do a test session prior to booking this event. A limited amount of support is available to non-DEC schools so a pre-test is essential.
In the week prior to the virtual excursion, schools will be provided with a (non-public) Vimeo link so that students can watch the full 25 min #GameOn video. An option will also be provided to view each of the five episodes which are compiled for the full video.
Study guides will be available online to support post virtual excursion classroom activities.
Further Information: Cybersmart is designed to support and encourage participation in the digital economy by providing information and education which empowers children to be safe online. Cybersmart is a national program managed by the Australian Communications and Media Authority, as part of the Australian Government's commitment to cybersafety.
The program is specifically designed to meet the needs of its target audiences of children, young people, parents, teachers and library staff.
See more at: http://www.cybersmart.gov.au/gameon